EFEKTIFITAS MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) DENGAN PENDEKATAN GAMIFIKASI BERBANTUAN SIKIDOKA MATEMATIKA PADA MATERI BANGUN DATAR KELAS V DI UPTD SD NEGERI HOMBOL

Authors

  • Yuliana Enggelina Lobang Program Studi Pendidikan Guru Sekolah Dasar, Universitas Tribuana Kalabahi Author
  • Imanuel Y.H Manapa Program Studi Pendidikan Guru Sekolah Dasar, Universitas Tribuana Kalabahi Author
  • Antonius A. Saetban Program Studi Pendidikan Guru Sekolah Dasar, Universitas Tribuana Kalabahi Author

DOI:

https://doi.org/10.5281/zenodo.23879053

Keywords:

Team Games Tournament (TGT), Gamification, Sikidoka Mathematics, Planar Shapes, Learning Outcomes

Abstract

This study aims to determine the effectiveness of the learning model (TGT) with a gamification approach assisted by traditional media Sikidoka Mathematics on the mathematics learning outcomes of fifth-grade students of UPTD SD Negeri Hombol. The type of research used is quantitative with an experimental method of One-Group Pretest-Posttest design involving a sample of 44 students. The results showed a significant increase in the average student learning outcomes, where the average pretest score of 60.82 increased to 79.82 in the posttest. The results of the hypothesis test using Paired Samples t-Test obtained a Sig. (2-tailed) value of 0.001 (<0.05) and a t-count value of 9.618> t-table 1.681, so that H0 is rejected and H1 is accepted. Thus, it can be concluded that the application of the TGT type cooperative learning model with a gamification approach assisted by Sikidoka Mathematics media is effective in improving the learning outcomes of fifth-grade students of UPTD SD Negeri Hombol. This model has been proven to transform the classroom atmosphere into a more active, collaborative, and enjoyable one through the integration of local cultural elements.

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Published

2026-11-02